In this section we will guide you to upload your app automatically using E3DS Automation plugins. Follow the steps below to upload app using E3DS Automation Tools:
Why use E3DS Automation Tools?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
Step 1. Open your Unreal Engine project folder and create a “Plugins” folder inside your project folder.
If Plugins folder already existed then skip this step
Step 2. Download E3DS Automation Tools from this URL and extract it inside the “Plugins” folder.
If you want to install E3DS Automation Tools from marketplace then follow this docs to upload and stream your app.
If you want to install E3DS Automation Tools by cloning github repository of E3DS then follow this docs to upload and stream your app.
Rename the extracted folder as “E3DSAutomationTools” as shown in Figure 3. Make sure the folder structure and the contents inside the “E3DSAutomationTools” are like Figure 4.
Step 3. Open your project in Unreal editor and Go to Edit > Plugins
Step 4. Enable Pixel Streaming Plugins. Then restart your Unreal Editor.
Step 5. Go to Edit > Project Settings
Step 6. From Plugins select “E3DS Automation Tools Settings”
Step 7. Configure E3DS Automation Tools Settings
Download EL_AT.exe file (If you have not downloaded it before)
Download 7-Zip application and install that match your computer specification (If you have not done it before)
(i) Select Path to E3DS Executable (Figure 11) and configure the path (Figure 12)
Do not configure the fields that is shown in Figure 13, 14 and 15 as these field are automatically configured.
(ii) Select “Path to 7Z.exe” field (Figure 16) and give the path of 7Z.exe file (Figure 17)
(iii) Login to Control Panel and copy the api key of your E3DS Account by visiting this link (Figure 18) and paste it to API Key field (Figure 19)
(iv) Give Your E3DS App Name
Use only letters and numbers (Don’t use dots or spaces )
If you upload using a name that has been previously used, it will create a new version of that application.
(v) Choose Packaging Mode
There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.
(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 22 and 23)
Choose an empty folder
Do not check the “Do Dedicated Server Build” checkbox unless you are using Unreal Editor of E3DS.
Step 8. Launch your project
Select Launch E3DS Automation Tool to push the project to cloud (Figure 25)
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 26). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 27)
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