Congratulations on completing the Getting Started with Multiplayer App section! You’ve successfully covered the essentials, including :
1. Converting single player project into multiplayer project
2. Set up a dedicated server
3. Prepare the server and app for uploading
4. Upload the server and the app separately using the Control Panel
5. Staring the server and play the multiplayer game from different devices
What’s Next?
In this chapter, we manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.
But what if we could do all of this with just a single click from Unreal Editor?
Yes! We can do all these thing with a single click using E3DS Automation Plugin.
Upload the Server and the Game from Unreal Editor Using E3DS Automation Plugin
Why use E3DS Automation Tools?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
💬 Ask questions and help your peers Community Forum
📄 Need help? Contact Support
Add Comment