Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 14 Next »

Upon completing this chapter, you will learn:

  • Automatically packaging your Unreal Engine Pixel Streaming project

  • Automatically zipping it up and

  • Automatically uploading it to Eagle 3D Streaming System.

Before starting, ensure you meet the following prerequisites:

Follow the guidelines below sequentially to upload and stream your game using Eagle E3DS Automations Tools plugin:

  • No labels