Congratulations on completing the Upload the Game Directly From Unreal Editor section! You’ve successfully covered the essentials, including :
1. Configuring the E3DS Automation Tools settings
2. Automatically packaging and uploading both the server app and game app in a single click
What’s Next?
In this chapter, we manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.
But what if we could do all of this with just a single click from Unreal Editor?
Yes! We can do all these thing with a single click using E3DS Automation Tools Plugin.
Upload the Server and the Game from Unreal Editor Using E3DS Automation Tools Plugin
Why use E3DS Automation Tools Plugin?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
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