Eagle 3D Streaming

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Congratulations on completing the Upload the Game Directly From Unreal Editor section! You’ve successfully covered the essentials, including :


1. Configuring the E3DS Automation Tools settings

2. Automatically packaging and uploading both the server app and game app in a single click

What’s Next?

Virtual Reality Multiplayer

Upload the Server and the Game from Unreal Editor Using E3DS Automation Tools Plugin

Why use E3DS Automation Tools Plugin?

  • Automatically packaging your Unreal Engine Pixel Streaming project,

  • Automatically zipping it up and

  • Automatically uploading it to Eagle 3D Streaming System.

All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.


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