There appears to be an unidentified bug, potentially within the Unreal Engine's pixel streaming plugin or the Unreal Engine packaging process. This bug is preventing other clients from successfully joining meetings. Only the first visitor (usually the host) can effectively participate in the meeting.
We are actively working to identify and implement a solution for this issue.
Once resolved, we will submit the fix to Epic Games for inclusion in the Unreal Engine.
While this bug persists, we are designating the meeting system as an experimental beta version. This means we cannot guarantee its consistent functionality.
https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/
From above link you can download a project source code which appears to always be working with UE 4.27
1. Click the Generate Meeting URL button. In the fields below you will see 2 links, the first link is for the user, the second one is for the invited guest.
1.1. Click Copy Application URL to copy the link to your clipboard.
1.2 Click Copy iFrameScript to copy the code to the clipboard for pasting on your website or blog.
1.3. Click on the Meeting Host button to start the meeting.
To add a guest to a meeting, the meeting must be running.
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