Eagle 3D Streaming

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This document is a tutorial to Assign an Asset from the List previously uploaded on the Control Panel to the Application’s Queue Background page.

Preparing to execute instructions

For this document, you should :

  1. Access the Control Panel

  2. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  3. Package your App Package your Project from Unreal Engine

  4. Select an App from STEP 1 in your Control Panel Select an App from your Control Panel

  5. OR Upload an App Upload your App on your Control Panel

  6. Select/Create a Config from STEP 2 on your Control Panel Set a Config for your App on your Control Panel

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

Go to : Control Panel → Step 2: Select a Config → Edit → Customization

Step 1. Select an image from the List of uploaded Assets

To Upload 2D Assets follow this tutorial Upload 2D Assets on your Control Panel

Step 2. Click Assign to Queue Background

The image immediately displays under ‘'Customize Queue Screen’'.

Click Save to save the changes. Click Broadcast if your App is open to apply the changes while the App is working.

Step 3. Check the Queue Screen of the App

Go to : Control Panel → Step 3: Generate URLs → Play App

Play the App and check the Queue Screen to see the Asset you have selected.

Step 4. Change the Asset on the Queue Screen

1. Remove the elected Asset from your App’s Queue page

Click ''Reset'' to remove the Asset from the Queue page. Click Save

2. Select another Asset from the List

Go back to Step 1 on this tutorial and re-do the steps to Assign another Asset to your App’s Queue page.

Now you are ready to Assign a 2D Asset to the Queue Background!

Check how to Customize the Loading Screen https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/259063838/Customize+your+App+s+Loading+screen


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