Information about features in the ‘'Mouse Tab’'
Prepare to execute instructions
For this document, you should :
Access the Control Panel
Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin
Package your App Package your Project from Unreal Engine
Upload your App Upload an App on your Control Panel
Select an App from Step 1 in the Control Panel Select an App
Select/Create a Config Select/Create a Config
Instructions
Go to: Control Panel → Step2: Config Selection → Edit → Mouse
Mouse Options
1. Fake mouse with touches
2. Show Browser mouse
Mouse Control Scheme
1. Locked mouse
Locking the mouse cursor is often used in first-person or third-person games for a smooth experience.
This prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.
2. Hovering mouse
handling mouse hover events is a common requirement for user interface (UI) elements. This functionality allows you to detect when the mouse cursor is over a specific widget or object.
Cursor Style
Issues and warnings
Issue:
Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)
Fix:
change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.
Warning:
There is a bug from Epic’s side on UE 5.1.1 and 5.2 that causes issues showing the in game cursor while Pixel Streaming which is not from our side. https://github.com/EpicGames/PixelStreamingInfrastructure/issues/349
Check the above link to see how a user found a way to have an in-game cursor while Pixel Streaming.
Now you are ready to use the Mouse Tab’s features!
See the Customization Tab for a White Label experience Customization Tab
See how to receive inputs from Mobile Touch Components for Mobile Devices
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