Eagle 3D Streaming

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Learn to enable the Pixel Streaming plugin.

Prepare to execute instructions

Before starting the first step, make sure you have:

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

The Pixel Streaming Plugin works when you run your Project natively as a packaged application from your Computer or when you stream it from the Control Panel.

Step 1. Enable the Pixel Streaming Plugin

Go to Unreal Engine Editor > Edit > Plugins > Graphics > Pixel Streaming > Enabled

Step 2. Restart the Project

Click Restart Now to restart your Project and apply the change.

Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

 

Not required for all Projects !

For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input).

 

If the Project involves a character, and you want to enable input from touch devices ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.

 

Go to : Edit > Project Settings > Engine > Input > Mobile > Always Show Touch Interface

Test your App to check if the Pixel Streaming plugin is enabled Test your App locally using Epic Signaling Server

Package your Project from Unreal Engine Package your Project from Unreal Engine

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

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