Eagle 3D Streaming

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This document demonstrates the way to get the Download URL of your Local File from your Pixel Streaming Unreal App.

Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response

Demo Video:

DownloadURL.mp4

Blueprint Code:

In order to make this work, there is a pixel streaming command that the user needs to send.

{"cmd":"getDownloadUrlOfLocalFile","fileToDownload":" (Path to Local File with extension) "}

The Complete path Example will be something like:

{"cmd":"getDownloadUrlOfLocalFile","fileToDownload":"C:\Unreal\Content\image.png"}

For demonstration in this document this code is added to a widget blueprint and being executed on Event Construct:

image-20240220-154015.png

Then the BindEventOnInputEvent, there will be a response message from the system which will contain the download URL. This response will be:

{"type":"takeDownloadUrlOfLocalFile","downloadURL":"(DownloadURL)","localFile":"(FilePathInLocal)"}

Here is how you can get the Download URL from it in Unreal:

image-20240220-162144.png

You can open this URL by running another pixel stream command.

{"cmd":"lunchUrl","value":"(URL to Open)"}
image-20240220-164642.png

More About Opening URLs can be found in the Document:

https://eagle3dstreaming.atlassian.net/wiki/spaces/docs/pages/74285057/Open+URL+on+user+s+browser+from+Unreal+app

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