Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 3 Next »

This document explains the Dedicated Game Views and Controls.

The Dedicated Game Views and Controls experience is achieved from STEP 3: Generate URLs on the Control Panel. CCUs open the same App URL but interact and view it differently.

Prepare to execute instructions

To go further and understand the concepts in this document you will need:

  1. Enable the Pixel Streaming plugin Enable the Pixel Streaming plugin

  2. Package your Project from Unreal Engine Package your Project from Unreal Engine

  3. Upload at least one App on your Control PanelUpload your Unreal Engine Application

  4. Understand https://eagle3dstreaming.atlassian.net/l/cp/VmhX6Joh

  5. Find the Play App feature hereGenerate URLs from the Control Panel

  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

1. User 1 Plays the App

Control Panel STEP 3: Generate URLsCopy App URL to enter it on the Browser address bar to Play it.

Or Control Panel → STEP 3: Generate URLs → Play App.

Follow this for direction Generate URLs from the Control Panel.

1. A connection with our system gets initiated

The system receives the connection request and assigns a machine to Play the user’s App.

2. The system installs the files from the Cloud to the GPU machines (if the App runs for the first time) / the system runs the App from the GPU machine (if it is not the first time)

Once the free GPU machine is assigned to Play the User’s App, the files get downloaded from the Cloud to the Texas Datacenter on the GPUs if the App is running for the first time after the upload. The App goes through an Acquiring/Preparing/Starting App then through a Starting App loading phases. The Concept of Load time in Eagle 3D Streaming

or only through a Starting App Loading phase, if it is not the first time the user runs the App.

3. The App is displayed on the User's screen.

4. The Browser receives input from the User's keyboard and mouse actions.

5. The Browser forwards these inputs to the Unreal App, allowing the User to interact with the Application.

User 1 is the 1st CCU. So, if you had 10 CCUs, then, only 9 other Users can connect simultaneously with you and have a different experience of the game than you.

The communication between the Unreal App and the Browser is bidirectional, but the communication with the mouse and keyboard is unidirectional.

2. User 2 plays the App

User 2 (CCU 2) is assigned a different GPU machine from User 1. They both interact differently to the App. So, each one gets a different View and Controls of the game.

If you had 10 CCUs, now with User 1 and User 2 connected to the App, only 8 CCUs can connect simultaneously with them.

To understand the concept of CCUs, check this document https://eagle3dstreaming.atlassian.net/l/cp/VmhX6Joh

Now you have an idea about the Dedicated Game Views and Controls! If you want to know what the Shared experience is, check this document How Guests Share Game Views and Controls during the meeting

Was this article helpful? Comment Below. Let us know your feedback.

Click Page Feedback on top of the article. Select an emoji. Tell us how helpful this page was.

 

 

 

 


Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

  • No labels

0 Comments

You are not logged in. Any changes you make will be marked as anonymous. You may want to Log In if you already have an account.