Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 18 Next »

Learn to enable the Pixel Streaming plugin.

Prerequisites

Before starting the first step, make sure you have:

Instructions

The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel.

Step 1. Enable the Pixel Streaming Plugin

Go to : Unreal Engine Editor > Edit > Plugins > Graphics > Pixel Streaming > Enabled.

Step 2. Restart the Project

Click Restart Now to restart your Project and apply the change.

Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

Not required for all Projects !

For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input).

 

If the Project involves a character, and you want to enable input from touch devices ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.

 

Go to : Edit > Project Settings > Engine > Input > Mobile > Always Show Touch Interface

Test your App Locally to check if the Pixel Streaming plugin is enabled.

Package your Project from Unreal Engine.


Was this article helpful? Comment Below. Let us know your feedback.

Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.

  • No labels

0 Comments

You are not logged in. Any changes you make will be marked as anonymous. You may want to Log In if you already have an account.