In Unreal Engine, understanding the difference between relative paths and absolute paths is crucial for managing file locations and references. Let’s break it down:
Relative Paths:
Relative paths are useful when you want to reference files within the same project or directory structure.
Absolute Paths:
Absolute paths are useful when you need to access files outside the project directory or when specifying a fixed location.
How to get paths:
If you print this absolute path, you will get complete path starting from drive, similarly if you print relative path, you will get path of the project like “Content/Saved/”
Eagle 3D Streaming’s System supports absolute paths. It is suggested to use that whenever possible to avoid any problems.
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