Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 13 Current »

Source of the project can be found here : https://bitbucket.org/Eagle3DStreaming/e3ds-microphone-demo/

This document is divided in 2 separate parts.

1. Capturing microphone data through browser and sending to Unreal App. Refer to this document.


2. Consuming Received microphone data inside Unreal App. Follow this document.

Based on the above information we have prepared a demo project with all the blueprints here:

Unreal engine will receive the microphone data and play inside the game. So it will feel like an echo.

You can modify the behavior by editing the blueprint from the project source here :

https://bitbucket.org/Eagle3DStreaming/e3ds-microphone-demo/

MeetingLinks :

HOST: https://connector.eagle3dstreaming.com/v5/demo/E3DS_MicrophoneInputTest_AC/E3DS_Microphone_Demo?hostMeetingId=25e4a53d-12e3-4e64-b215-d3512280d6ef

Guest:

https://connector.eagle3dstreaming.com/v5/demo/E3DS_Microphone_Demo?GuestMeetingId=25e4a53d-12e3-4e64-b215-d3512280d6ef

Only the HOST will be able to transfer the audio, All the joined guests will hear the HOST.


Was this article helpful? Comment Below. Let us know your feedback. 

Need help? Contact Support

Submit a new request at E3DS support portal.

Requests sent on weekends will not be addressed until the following business day.

  • No labels

0 Comments

You are not logged in. Any changes you make will be marked as anonymous. You may want to Log In if you already have an account.