Add dynamic Launch parameters to our project by adding “?exeLunchArgs=” after the URL and then the parameter we want, ex -Project=TestProject
Override mouse visibility in the browser :
To override the above option in the config you can do this
https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/0AhsanConfig?showbrowserMouse=0
Override Cmd line parameters to pass to Unreal app :
https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/E3DS-Iframe-Demo?exeLunchArgs=-Project=TestProject -id=6 -var2=666 -email=myemail@gmail.com
Notice the space in between these two variables: "-id=4 -var2=666"
If you paste this URL into the browser then the browser will transform all spaces into %20 . so the final URL will become like this:
Both versions are valid
From the bowser console You can check if the app got these new parameters or not:
To be able to see the unreal app's console you have to see an unreal build that was not packaged in shipping mode. and you have to enable this setting “ Print UE4 Log in Browser console “:
You can merge both overrides as one like this:
https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/E3DS-Iframe-Demo?exeLunchArgs=-Project=TestProject -id=6 -var2=666 -email=myemail@gmail.com&showbrowserMouse=0
or
https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/E3DS-Iframe-Demo?showbrowserMouse=0&exeLunchArgs=-Project=TestProject -id=6 -var2=666 -email=myemail@gmail.com
These final URLs also work in iframe
In case you don't want to override but merge more values from URL then enable “Should append parameters from URL with existing one to override?“ in your config
if that enables then the system will merge the new values with the existing one that already has been set in config.
We will expose many other parameters that will allow you to override most of the settings in the config at runtime.
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