Why use E3DS Automation Tools?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
In this section we will guide you to upload your app automatically using E3DS Automation plugins. Follow the steps below to upload app using E3DS Automation Tools:
Step 1. Open your Unreal Engine project and create a “Plugins” folder inside your project folder.
Step 2. Download the E3DS Automation Tools ZIP file and extract it inside “Plugins” folder.
Rename the extracted folder as shown in Figure 3.
Step 3. Go to Edit > Plugins
Step 4. Enable Pixel Streaming. Then restart your Unreal Editor.
In the search bar type “Pixel Streaming”, then will find Pixel Streaming. Check the box and restart your Unreal Editor.
Step 5. Go to Edit > Project Settings
Step 6. From Plugins select “E3DS Automation Tools Settings”
Step 7. Configure E3DS Automation Tools Settings.
Download EL_AT.exe file if you have not downloaded it before
Download 7-Zip application and install that match your computer specification if you have not done it before
(i) Select “Path to E3DS Executable” field (Figure 10) and give the path of EL_AT.exe file (Figure 11)
Do not configure the fields that is shown in Figure 13, 14 and 15 as these field are automatically configured.
(ii) Select “Path to 7Z.exe” field (Figure 16) and give the path of 7Z.exe file (Figure 17)
(iii) Login to Control Panel and copy the api key of your E3DS Account by visiting this link (Figure 18) and paste it to API Key field (Figure 19)
(iv) Give Your E3DS App Name
Use only letters and numbers (Don’t use dots or spaces )
If you upload using a name that has been previously used, it will create a new version of that application.
(v) Choose Packaging Mode
There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in Shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.
(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 22 and 23)
Choose an empty folder
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