Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 20 Next »

When you upload an app it undergoes 6 phases in the upload sequence to finally get uploaded, installed and ready to Launch from the new Control Panel. In this section we will discuss what happen when you upload an app.

Color code for the upload sequence:

Green : Pass

Red : Error

Yellow : Warning

Phase 1. Application Review

In this phase the system checks :

1. Whether pixel Streaming Plugin is enabled or not. If pixel plugin is not enabled then you will get an warning about it. But you can proceed to upload stage in this case.

image-20241024-041649.png

2. Whether the uploaded ZIP file contains a packaged Unreal Engine App ort not. If not then you will get an warning. But this time you will not be able to proceed to the next stage. When you will click on “UPLOAD” button you will get an error message (Figure 3)

image-20241024-041820.png

image-20241024-042544.png

3. Exists an exe file inside the ZIP file

image-20241023-090140.png

Phase 2. Upload Application

The system will automatically start uploading once you click ‘Upload’.

image-20241023-090457.png

If the Upload process gets interrupted, the test fails (i.e. error in Red).

Click 'RETRY’ to upload again. This will take you back to Step 1.

image-20241023-090916.png

Phase 3. Acquiring Application

This step is automatically start when the App is done uploading at 50%. In this step your uploaded ZIP file is stored in a remote machine or device.

image-20241023-091409.png

Phase 4. Preparing Application

In this step the ZIP file is extracted and installed in the remote machine or device and prepared for final testing and streaming.

image-20241023-091713.png

Phase 5. Application in Queue

If multiple apps are uploaded simultaneously, they will be in a queue,. This test may take longer to complete if the queue size is large, otherwise it will go to the next stage in a short period of time.

image-20241023-092551.png

Phase 6. Testing Application

The purpose of this phase is to make sure the App is ready to stream. The app is played in the remote machine or device to check whether it is steaming perfectly or not.

image-20241023-093023.png

After all the phase of the testing your app will be either ready to stream (Figure 7) or will give Error Testing (Figure 8).

image-20241023-093459.png

Testing error occurs when you have not enabled pixel streaming in you project

image-20241018-133840.png

  • No labels