Eagle 3D Streaming

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Phase 1. Go to your app streaming URL

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Phase 2. A request is sent to get a slot

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Phase 3. Got a slot and waiting in a queue

After securing a slot, you'll need to wait for a machine to run the app. The machine is selected based on specific requirements, and until it's assigned, you'll remain in the queue phase.

If you face any problem in this phase then check [1]

waiting.png

Phase 4. Acquiring App

If the allocated streamer machine already contains your app, this step is bypassed. Otherwise, the machine will download the ZIP file from app server.

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Phase 5. Preparing App

If the allocated streaming machine already contains your app, this step is bypassed. Otherwise, the machine will extract your ZIP file and perform additional setup tasks during this phase.

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Phase 6. Launching App.

The app is launching for streaming.

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Phase 7. Press Play Button

If everything is ok you app will be ready to play

If you face any problems in this phase then check [2]

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Phase 8. Now you can see the app is streaming.

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Troubleshooting


1. Stuck in queue issue

If you are consistently stuck in the queue, it is likely due to a network issue. Please try again after some time.

waiting.png

2. Stuck on the “Starting App” issue

If your app typically streams without issues but sometimes gets stuck on the “Starting App” screen, this could be caused by a temporary network issue.

If your application is stuck on the "Starting App" page and displays a message similar to Figure 10, it likely indicates that the app was uploaded without enabling Pixel Streaming. To resolve this issue, please refer to the Enable Pixel Streaming Plugins Section to enable it.

The error message is “Our record indicates Your this app version don't have pixel streaming plugin enabled.So it cant stream”

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After waiting for a short period, a message resembling Figure 11 will appear. To check whether you have enable pixel streaming or not you can go to Pixel Streaming Status Check Locally Section

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