Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 45 Next »

Follow the steps below to upload using E3DS Automation Tools and stream it :

Step 1. Open your project in Unreal Editor and Go to Edit > Plugins

image-20241021-152709.png

Step 2. Enable Pixel Streaming Plugins

image-20241029-155917.png

Step 3. Restart your Unreal Editor

image-20241029-160004.png

Step 4. Go to Edit > Project Settings

image-20241021-154520.png

Step 5. From Plugins select “E3DS Automation Tools Settings”

image-20241030-021033.png

Step 6. Configure E3DS Automation Tools Settings

Download EL_AT.exe file (If you have not downloaded it before)

image-20241023-171302.png

Download 7-Zip application and install that match your computer specification (If you have not done it before)

image-20241023-163051.png

(i) Select Path to E3DS Executable (Figure 8) and configure the path (Figure 9)

image-20241030-020856.png

image-20241021-160420.png

Do not configure the fields that is shown in Figure 10, 11 and 12 as these field are automatically configured.

image-20241025-101054.pngimage-20241025-101401.pngimage-20241025-101419.png

(ii) Select “Path to 7Z.exe” field (Figure 13) and give the path of 7Z.exe file (Figure 14)

image-20241030-021226.png

image-20241021-161437.png

(iii) Login to Control Panel and copy the api key of your E3DS Account by visiting this link (Figure 15) and paste it to API Key field (Figure 16)

image-20241022-060735.png

image-20241030-021501.png

(iv) Give Your E3DS Streaming App Name

Use only letters and numbers (Don’t use dots or spaces )

If you upload using a name that has been previously used, it will create a new version of that application.

image-20241030-021609.png

(v) Choose Packaging Mode

There are two types of packaging mode : Development mode and Shipping mode. In development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.

image-20241030-021716.png

(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application (Figure 19 and 20)

Choose an empty folder

image-20241030-021801.png

image-20241021-165027.png

Do not check the “Do Dedicated Server Build” checkbox unless you are using Unreal Editor of E3DS.

image-20241030-021837.png

Step 7. Launch your project

Select Launch E3DS Automation Tool to push the project to cloud (Figure 22)

image-20241021-165425.png

After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 23). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 24)

image-20241022-013647.png

image-20241022-013629.png

Step 8. Now come to Control Panel and you will see your uploaded app

image-20241022-013803.png

Step 9. Click Create New Stream link

image-20241022-013823.png

Step 10. Click Play App

image-20241022-013848.png

Step 11. Wait for a machine to be allocated

If the app is stuck in a queue then check this documentation

3. queue.png

Step 12. Press Play button

If play button is not showing, please refer to this documentation

If you want to learn about all the phases after accessing your streaming URL, please refers to this documentations

7. ready.png

Step 13. Now you can see the app is streaming.

8. play.png

Congratulations! You have streamed your own app successfully.

You can stream your app from mobile browser. For this check this document


💬 Ask questions and help your peers Community Forum

📄 Need help? Contact Support

 

Facebook | GitHub | LinkedIn | YouTube

  • No labels

0 Comments

You are not logged in. Any changes you make will be marked as anonymous. You may want to Log In if you already have an account.