Congratulations on completing the Getting Started with Multiplayer App section! You’ve successfully covered the essentials, including :
1. Adding server module in the project.
2. Set up a dedicated server.
3. Packaging the server build and game build separately.
4. Uploading the server and the game separately using the Control Panel.
5. Starting the server and play the multiplayer game from different devices.
What’s Next?
In this chapter, we manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.
But what if we could do all of this with just a single click from Unreal Editor?
Yes! We can do all these thing with a single click using E3DS Automation Plugin.
Upload the Server and the Game from Unreal Editor Using E3DS Automation Plugin
Why use E3DS Automation Tools?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
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