Congratulations on completing the Automatically Joining the Server from the Game section! You’ve successfully covered the essentials, including :
1. Usage of Eagle Features plugin
2. Configuration of E3DS Multiplayer Class
3. Automatically joining the server from the game
What’s Next?
In this chapter, we manually packaged the server and game builds, zipped them up, and uploaded them to the control panel separately.
But what if we could do all of this with just a single click from Unreal Editor?
Yes! We can do all these thing with a single click using E3DS Automation Tools Plugin.
Upload the Server and the Game from Unreal Editor
Why use E3DS Automation Tools Plugin?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
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