Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 4 Next »

Upon completing this chapter, you will learn:

  • Use of E3DS Features Plugin

  • Configuration of the project so that you can join a sever automatically a server from within the game

Why use E3DS Features Plugin?

  • Easily set up your project to automatically join a server without requiring manual entry of IP addresses or port numbers.

Before starting, ensure you meet the following prerequisites:

  • Create a project using Third Person Template

  • Convert the project into a C++ project

  • Add a server module in the project

Follow the guidelines below to set up your project to automatically join a server from within the game:


💬 Ask questions and help your peers Community Forum

📄 Need help? Contact Support

 

Facebook | GitHub | LinkedIn | YouTube

  • No labels

0 Comments

You are not logged in. Any changes you make will be marked as anonymous. You may want to Log In if you already have an account.