Upon completing this chapter, you will learn:
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
Before starting, ensure you meet the following prerequisites:
Create a project using Third Person Template
Convert the project into a C++ project
Add a server module in the project
Follow the guidelines below sequentially to upload and stream your game using Eagle E3DS Automations Tools plugin:
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