Upon completing this chapter, you will learn:
Use of E3DS Features Plugin
Configuration of the project so that you can join a sever automatically a server from within the game
Upload the Server Build to the Eagle 3D Streaming platform.
Upload the Game Build to the Eagle 3D Streaming platform.
Starting the game and join a server automatically
Playing multiplayer game from mobile browsers
Before starting, ensure you meet the following prerequisites:
Create a project using Third Person Template - Tutorial Link
Convert the project into a C++ project - Tutorial Link
Add a server module in the project - Tutorial Link
Follow the guidelines below sequentially to set up your project to automatically join a server from within the game:
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