Learn how to Upload an Unreal Engine Application on Eagle 3D’s Platform.
Make sure you have: |
Make sure to Enable the Pixel Streaming plugin, Package your App for Windows before following the instructions. Test your App Locally with Epic’s Signaling Server before uploading your App on the Platform |
In the Root folder, where the exe file of your Application is located, select all the files and folders.
Note : If you upload a project without archiving it first, the upload will fail. The Supported archive format is ZIP. |
Use ZIP as your Archive format, right-click on the selected files →Send to → Compressed (zipped) folder |
Go to: Control Panel → Step 1: App Selection → Add → enter the name of your App → click OK |
The App name should exactly match the (.exe) file from your Root folder. If you input a different name from your exe file, your App will fail to start (it will get stuck on the loading phase (Starting App page)) |
The App name should NOT contain any dot or space as it might cause streaming issues. |
A new tab of the Uploader page will open in your browser.
Note : For the first version of your App, enter the name of the App before clicking the ‘Upload’ button, or else, an error warning message will appear. |
Tip : Refresh the page to see your App on Step 1: Add an App. |
Now you are ready to Upload your Project on Eagle 3D’s Platform !
Set a new Config from your Control Panel. |
If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.
Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today.