Creating Custom Launch Profiles in Project Launcher
Custom launch profiles are required to generate both the base packaged build and patch files. Follow the steps below:
Step 1. Create a Base Packaged Profile
Open Project Launcher > Add a Custom Launch Profile
Set:
Cook Mode:
By The BookPlatform:
WindowsCulture:
enMaps: Select your working map
Under Release/DLC/Patching Settings:
Enable:
Create a release version of the game for distributionRelease version:
1.0
Under Advanced Settings:
✔ Iterative Cooking
✔ Compress Content
✔ Store all content in a single file (unrealPak)
Package:
Package & store locally✔ Retain the staged directory
Deploy:
Do not deploy
📸 Screenshots attached below
Step 2. Create a Patch Packaged Profile
Add a new Custom Launch Profile
Set:
Cook Mode:
By The BookPlatform:
WindowsCulture:
enMaps: Select your working map
Under Release/DLC/Patching Settings:
New release version:
1.1Release version this is based on:
1.0✔ Generate Patch
Under Advanced Settings:
✔ Compress Content
✔ Store all content in a single file (unrealPak)
Package:
Package & store locally✔ Retain the staged directory
Deploy:
Do not deploy
📸 Screenshots attached below
Important Notes:
Never remove the base game .pak file — the app won’t run without it.
Ensure patch files follow the correct naming and sequence.
Patch upload sequence matters — higher numbered patches override lower ones.
Best Practices
Upload base game first, then patches sequentially.
Always retain older patch files before overwriting.
Ensure correct naming:
e.g.,testPatch3-Windows_0_P.pak,testPatch3-Windows_1_P.pakRemoving a patch reverts the app to the previous version automatically.
Pre-made patch files:
- Patches
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