Creating Custom Launch Profiles in Project Launcher

Eagle 3D Streaming

Creating Custom Launch Profiles in Project Launcher

 

 

Custom launch profiles are required to generate both the base packaged build and patch files. Follow the steps below:

 

 

Step 1. Create a Base Packaged Profile

  1. Open Project Launcher > Add a Custom Launch Profile

 

  1. Set:

    • Cook Mode: By The Book

    • Platform: Windows

    • Culture: en

    • Maps: Select your working map

 

 

 

  1. Under Release/DLC/Patching Settings:

    • Enable: Create a release version of the game for distribution

    • Release version: 1.0

 

 

 

 

  1. Under Advanced Settings:

    • ✔ Iterative Cooking

    • ✔ Compress Content

    • ✔ Store all content in a single file (unrealPak)

 

 

 

  1. Package: Package & store locally

    • ✔ Retain the staged directory

 

 

 

  1. Deploy: Do not deploy

 

 

📸 Screenshots attached below 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Step 2. Create a Patch Packaged Profile

 

  1. Add a new Custom Launch Profile

 

  1. Set:

    • Cook Mode: By The Book

    • Platform: Windows

    • Culture: en

    • Maps: Select your working map

 

 

 

  1. Under Release/DLC/Patching Settings:

    • New release version: 1.1

    • Release version this is based on: 1.0

    • ✔ Generate Patch

 

 

  1. Under Advanced Settings:

    • ✔ Compress Content

    • ✔ Store all content in a single file (unrealPak)

 

 

  1. Package: Package & store locally

    • ✔ Retain the staged directory

 

 

  1. Deploy: Do not deploy

 

 

📸 Screenshots attached below

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Important Notes:

  • Never remove the base game .pak file — the app won’t run without it.

  • Ensure patch files follow the correct naming and sequence.

  • Patch upload sequence matters — higher numbered patches override lower ones.

 

 

 

 

 

 

 

 

 

Best Practices

  • Upload base game first, then patches sequentially.

  • Always retain older patch files before overwriting.

  • Ensure correct naming:
    e.g., testPatch3-Windows_0_P.pak, testPatch3-Windows_1_P.pak

  • Removing a patch reverts the app to the previous version automatically.

     

    Pre-made patch files:
    - Patches

 

 

 

 

 

 

 

 

 

 

 

 


Need help?

If you need any assistance, feel free to reach out through any of the following channels:

🛠️ Support Portal: Contact Our Support Team

💬 Discord Community (Faster Support): Join Our Discord Community

📧 Email Support: support@eagle3dstreaming.com

 

🆓 Get Started for free

 

 

Follow us on:

Facebook | GitHub | LinkedIn | YouTube

Eagle 3D Streaming