E3DS Features Plugin

Eagle 3D Streaming

E3DS Features Plugin

This guide explains how to download, install, and enable the E3DS Features Plugin in your Unreal Engine project.

The E3DS Features Plugin simplifies the implementation of Unreal Engine-specific features in your Pixel Streaming application. Instead of implementing the required communication and logic for each feature from scratch, the plugin provides a dedicated Unreal Engine node for each feature.

In most cases, you simply add the corresponding E3DS node to your Blueprint and configure it according to your application's requirements.

 

 

Supported Unreal Engine Versions

Unreal Engine 5.3 – 5.8

 

 

 

 

Follow the steps below:

 

Step 1. Download the E3DS Features Plugin

You can download the plugin from either of the following sources:

  • Fab Marketplace:
    E3DS Features Plugin on Fab

  • GitHub Repository:
    E3DS Features Plugin on GitHub

Download the plugin files to your local machine.

 

 

 

 

 

Step 2. Install the Plugin

  1. Open your Unreal Engine project folder.

  2. If a Plugins folder does not already exist, create one at the root of your project.

  3. Place the E3DSFeatures folder inside the Plugins folder.

    Example — Installed Plugin Location:


    YourProject/ ├── Config/ ├── Content/ ├── Plugins/ │ └── E3DSFeatures/ └── YourProject.uproject

 

 

 

 

Step 3. Enable Required Plugins

  1. Launch your Unreal Engine project.

  2. From the main menu, navigate to:
    Edit → Plugins

  3. In the Plugins window:

    • Search for and enable Pixel Streaming Plugin.

    • Search for and enable E3DS Features Plugin.

Pixel Streaming plugin is required otherwise you might see an error similar to this in your unreal editor:

image-20250820-153707.png

 



  1. When prompted, click Restart Now to apply the changes.

 

 

 

 

 

Video Guide:

 

 

 

 

E3DS Features

The plugin currently provides dedicated nodes for the following features:

Each feature has its own implementation guide with details about the corresponding node and how to use it in your project.

 

 

 

 


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