Communication
In this document, we’ll show you a collection of commonly used features available when streaming Unreal Engine applications through Eagle 3D Streaming. These tutorials are designed to help you understand how to interact with the streamed application, control session behavior, manage files, and use developer tools such as Blueprint debugging and plugin installation.
Follow the guidelines below:
- Download and Install the E3DS Features Plugin
- Open a URL in a New Browser Tab
- Redirect to a New URL
- Transferring file from user's device to Pixel-Streamed Unreal Applications
- Download a File from the Server
- Capture and Download a Screenshot
- Toggle Fullscreen
- End the Streaming Session
- End a Client's Session
- Detecting User's Device in pixel streaming
- Switch Between Hovering and Locked Mouse Schemes
- Debugging and Testing Pixel Streaming Code
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