Touch Components for Mobile Devices
Learn how to make your UE App able to receive inputs from mobile devices.
To achieve your mobile configuration will require making modifications to both your Control Panel Config and Unreal Engine (UE) Project.
Instructions
1. Modifications from the Control Panel Config
Check this document and enable this feature to receive Touch commands on Mobile devices
2. Modifications from the Unreal Engine (UE) Project
2.1. UE Project Setup
Follow these instructions to setup your Project for both Mobile and Desktop.
Step 1. Create a Cursor UMG
1. Create a Widget Blueprint
2. Add to the Canvas with a small size as a cursor (example 20×20)
3. Set the image Alpha to Zero
4. This will act as an invisible Cursor and it will be hidden behind the Browser Cursor during the Pixel Streaming
5. Set the created Cursor Widget under Software cursors
6. Set Pixel Streamer Default Cursor Class Name to ‘DefaultCursor’
7. Set the Show Mouse Cursor in Player Controller to TRUE
2.2. Touch Interface Setup (Optional)
1. Create Touch Interface (or Copy from the Engine)
2. In Touch Interface, set :
3. Set the created Interface under Default Touch Interface
4. Enable ‘Always Show Touch Interface’
5. Set the Parameters as follow
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