Eagle 3D Streaming

Get Logs in the Browser Console during runtime

Learn to get Logs in your Browser’s Console during runtime, and save it on your device.

Prerequisites

For this document, you need :

  1. Access to the Control Panel ;

  2. At least one uploaded application.

 

Choose ‘'Development’' or ‘'Debug’' as your ‘'Build Configuration’' before Packaging your app from UE to generate Logs and allow our system to capture them.

See how to Select a Build Configuration here.

Instructions

Step1. Create a Development Build before Packaging the app from UE

 

Open UE editor > File > Package Project > Build Configuration > Development/Debug.

 

Image 1. Unreal Engine Editor: File: Package Project: Build Configuration: Development

Step2. Enable ‘Print UE4 Log in Browser Console’ from the Control Panel

 

 

Image 2. Control Panel: Edit: Developer Options: Logs: Print UE4 Log in browser console

 

Step 3. Play your app and Open 'Inspect elements'

 

 

 

Step 4. See the errors on the Logs upon Crash during runtime

1. Spot the error in the Console Log

 

 

Step5. Save the Log on your device

Right-click on the error from the Log to save it on your device.

 

 

 

Now, you are ready to get and save your Logs from your Browser Console !

 


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