Eagle 3D Streaming

Packaging the Project

Learn to Package your Project from Unreal Engine.

Prerequisites

Make sure you have (respectively):

Instructions

Step 1. Package the Project for Windows

In your Unreal Engine Editor, go to :

File > Package Project > Windows (64 - bit)

 

Image 1. Package Project : Windows (64-bit)

See how to select a Build Configuration for your project ( i.e. Development or Shipping Build)

Step 2. Create a folder on your computer to store Packaged Projects

In this document, we named our folder : Packages.

We also saved Packages in the Desktop. (You get to choose where to save it).

1. Click Select Folder

By selecting the Folder ‘'Packages’', UE creates a folder WindowsNoEditor (called by default) inside Packages where it stores the Packaged content.

Image 2. Create a folder Packages : Click Select Folder

2. Packaging the Project for Windows

The packaging procedure starts.

3. Click ‘Show Output Log to see Logs

 

Step 3. Open the folder ‘'Packages’' then “WindowsNoEditor”

Step 4. Open the exe file to check that it is working as a desktop App

 

 


Was this article helpful? Comment Below. Let us know your feedback.

Need help? Contact Support

Submit a new request at E3DS support portal.

Requests sent on weekends or national holidays will not be addressed until the following business day.

Eagle 3D Streaming