Upload and Download Files
Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response
All the code is present in “FileHandlerActor” blueprint under Content\Blueprints.
How it works:
1. Uploading File:
Pixel Streaming App-
Code to execute-
2. Send Pixel Streaming Response:
3. Downloading File:
Pixel Streaming App-
Code to execute-
4. Send Pixel Streaming Response:
{"cmd":"downloadLocalFileOnUserDevice","fileToDownload":"-loaction of the file on Cloud machine-“}
Again Pixel Streaming response include two part. First is the actual command for Eagle system “downloadLocalFileOnUserDevice”. Second part contain the path in the cloud machine from where the file will be fetched and then downloaded on Pixel Streaming User’s device.
Need help? Contact Support
If you still need help, contact support to get your issue resolved quickly.
Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.
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