Test Multiplayer Server Applications
Learn to test the Multiplayer server Apps in the Old Control Panel.
Prerequisites
You should have a working Multiplayer Server App and an App with its Multiplayer Server. To know how to build a Multiplayer Server, check this link or download our Sample App along with its Multiplayer Server App below.
Sample Apps
Streaming App : DSTest2.zip
Multiplayer Server Application : DSTest2Server.zip
Instructions
Step 1. Uploading Apps
The streaming app and the Multiplayer server app must be archived in .zip format then uploaded to the Control Panel. Follow the steps below:
If you’re using our sample apps provided above, you can skip the archiving steps in the attached documents since they’re already archived and ready for upload.
Open the Control Panel and log in to your account.
Upload the Multiplayer server App.
Upload your Streaming App.
Step 2. Getting the Connection URL
Click ‘Start Server App’ to initiate the Multiplayer Server App. Once running, it will be listed in ‘Running Apps’. For details on starting or stopping the server App, see this document.
Click 'Copy Connection URL' to get the address required to connect your Streaming App.
Save the address in Notepad or a similar application.
Step 3. Launching the Streaming App
Navigate to 'Standalone Apps'.
Select the Streaming App in ‘Step 1: Select an App’ and a Config in ‘Step 2: Select a Config’.
Click ‘Play App’ in ‘Step 3: Generate URLs’.
Step 4. Connecting the Streaming App to the Server App
Once the character is movable, press the ` key on your keyboard to open the console.
Note:
If the ` key doesn't open the console in your app, try checking the shortcuts settings in your application and/or uploading development builds.
If the console still doesn’t open, or if you prefer an alternative method, you can create an event and call the Execute Console Command function with the IP and port you desire to connect to. For example this event can be tied to clicking a button in a UMG widget. (See screenshot below).
In the console, enter the following command:
open IpAddress:Port
IpAddress :Port
is the address previously copied from 'Copy Connection URL' and saved in Notepad.
You must enter the address manually into the app, as you won’t be able to paste it.
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You are now connected to your running Multiplayer Server application.
Step 5. Repeat Step 4 in a new Tab
Two players will be visible, connected and moving within the map.
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Need help? Contact Support
Submit a new request at E3DS support portal.
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