Remote Control Unreal Editor
Information on how Unreal Editor can be streamed in the Browser on our Platform like an App.
The instructions below are for UE 5.x versions. (The Pixel Streaming drop down not available in UE 4).
Process:
Login to your Control Panel..
Select your Config and click Edit.
Go to “Developer Option” Tab.
Check the “Remote Control Unreal Editor” box.
Select any App, click “Play App”.
It does not matter which app you are playing if the config has remote control enabled
Instead of Playing an App, it will give you a link, copy it.
Do not close this webpage at Step 6, your stream will start on this page
Go to your Unreal Engine Editor (make sure you have the Pixel Streaming Plugin enabled. Refer to this document if you don’t know how to enable the Pixel Streaming Plugin).
Open the Pixel Streaming dropdown and click on “Use Remote Signaling Server”.
Replace this link with the one you copied previously.
Select the Stream Full Editor option to start streaming your Editor from the webpage from step 6.
Stream Full Editor will start streaming complete Editor.
Stream Level Editor will only start streaming the Game that will be playing in the editor (Play in Editor Mode),
if there is no game playing in the editor, you will be streaming the Editor’s viewport only.
Now you can control your Editor from our E3DS Pixel Streaming System
Meetings
Note: If the host shares his control of Unreal Engine, and grants access to the Guests in the meeting, they can start using the Unreal Editor of the Host.
(Refer to this document to Generate Meeting URLs from the Control Panel).
Here are sample Links for the Host and the Guest:
Host:
https://connector.eagle3dstreaming.com/v5/demo/E3DSFeaturesTemplate/E3DS-RemoteDemo?hostMeetingId=e2094870-ff6e-48e4-a941-d19cea9a4435
Guest:
https://connector.eagle3dstreaming.com/v5/demo/E3DS-RemoteDemo?GuestMeetingId=e2094870-ff6e-48e4-a941-d19cea9a4435
Limitations
Sometimes when you stop Streaming from the Editor, you need to start again from step 4 in this tutorial. It will generate a new link.
We are working on fixing this
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