Eagle 3D Streaming

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 13 Next »

In this section we will guide you how you can test your app locally using mobile device. Now follow the steps below to run the app locally in your mobile:

To run your app locally from your mobile device you need to Test it Using Computer first.

To run the app from your mobile, both your computer and mobile phone must be connected to the same network

Step 1. Double click on the shortcut of the exe file to open it

Don’t close the terminal for rest of the tutorial of this section

image-20241020-071549.png

Step 2. Run “run_local.bat”

Follow the path below and click on “run_local.bat”:

Your project folder > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd > run_local.bat

Let’s say your project name is “MyProject2”, then the folder structure should be:

MyProject2 > Samples > PixelStreaming > WebServers > SignalingWebServer > platform_scripts > cmd > run_local.bat.

image-20241020-064434.png

Step 3. You will see a command prompt

Don’t close the terminal for rest of the tutorial of this section

image-20241020-065036.png

Step 4. Go to your command prompt and type “ipconfig” and press “Enter” key

image-20241030-151720.png

Step 5. Copy IPV4 Address

image-20241030-151820.png

Step 6. Now use this copied address in your mobile browser to stream locally hosted app

image-20241030-152530.png

Step 7. Touch on “CLICK TO START” to play the app

image-20241030-152613.png

Step 8. Your app will run locally in your mobile browser.

image-20241030-154448.png


💬 Ask questions and help your peers Community Forum

📄 Need help? Contact Support

 

Facebook | GitHub | LinkedIn | YouTube

  • No labels