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Prepare to execute instructions
Warning |
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Warning!!!There appears to be an unidentified bug (only in Unreal Engine 5.2), potentially within the Unreal Engine's pixel streaming plugin or the Unreal Engine packaging process. This bug is preventing other clients from successfully joining meetings. Only the first visitor (usually the host) can effectively participate in the meeting. While this bug persists, we are designating the meeting system for UE 5.2 as an experimental beta version. This means we cannot guarantee its consistent functioning.
https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/ |
A workaround
This is a workaround that a customer came up with, to get his meeting system to work (using UE 5.2) and get the guests to connect with him as a Host:
you need to join as a Guest exactly when the Host is loading their instance. After it is fully loaded for the host, no guest can enter.
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To put it in the steps, you need to:
Share the guest's link with anyone who wants to join. It will tell them that the session has not been started by the host but it's okay.
You need to open the host's link and wait until it will go through the queue.
The moment it shows the loading bar for the Host, every Guest should refresh the link and join the session simultaneously.
If there's anyone who was late to reload the page and the host's application has already started, there's no way to join after that.
Warning |
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The meeting system is in beta and not guaranteed to be functional only for UE 5.2.It seems to be working |
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perfectly for UE 5.3. |
Instructions
1. Click the Generate Meeting URL button. In the fields below you will see 2 links, the first link is for the user, the second one is for the invited guest.
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1.4 Click the Join Meeting button to join the meeting as a Guest.
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You are now ready to use the meeting system!!
and you are ready to understand:
The difference between a dedicated and shared game views and controls
Need help? Contact Support
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