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On the drop down menu, choose a ‘'Hovering Mouse’' or a ‘'Locked Mouse’', and save it to apply the changes to the stream.

Warning

Issue: Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix: change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

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Warning:

There is a bug from Epic’s side on UE 5.1.1 and 5.2 that causes issues showing the in game cursor while Pixel Streaming which is not from our side. https://github.com/EpicGames/PixelStreamingInfrastructure/issues/349

Check the above link to see how a user found a way to have an in-game cursor while Pixel Streaming.

Now you are ready to use the Mouse Tab’s features! if you want to check the next Tab’s features, you can find it here Tab: Keyboard

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