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  • To complete this guide, your working environment must meet all the requirements above. If you have not completed any of the points, follow the link to the appropriate instruction and complete it first.

Instructions

In the Go to Control Panel , go to Step2: Config Selection . Press on ‘'Edit’' and you will get the list of Tabs→ Edit. As it is shown below in (Image 1), the ‘'Mouse Tab’' is the seventh in the list.

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2. Show browser mouse

Enable/ Disable this feature to see/hide the browser mouse in the app while streaming. Disable it from Edit Config to hide it from the stream.

Press ''ESC'' to be able to show the cursor and use it again during runtime.

3. Mouse Control Scheme

On the drop down menu, choose a ‘'Hovering Mouse’' or a ‘'Locked Mouse’', and save it to apply the changes to the stream.

Choose Locked Mouse/ Hovering Mouse from the Mouse Control Scheme. Click Save.

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Warning

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application.

Panel
panelIconIdatlassian-warning
panelIcon:warning:
bgColor#FFEBE6

Warning:

There is a bug from Epic’s side on UE 5.1.1 and 5.2 that causes issues showing the in game cursor while Pixel Streaming which is not from our side. https://github.com/EpicGames/PixelStreamingInfrastructure/issues/349

Check the above link to see how a user found a way to have an in-game cursor while Pixel Streaming.

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