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Tip

All the code is present in “FileHandlerActor” blueprint under Content\Blueprints.
demo:

https://connector.eagle3dstreaming.com/v5/demo/StorageTemplate/1E3DS-Iframe-Demo

Info

Source code:

https://bitbucket.org/muzaheed57/storagetemplate/src/master/

...

Tip

This system can be used on small files like Save Game files, Images and Documents.

Note

This uploading and downloading files feature can be used to communicate with the unreal application. However these uploaded data are not guaranteed to persist in the storage beyond the active session. Typically, the files will persist and be available in following sessions. But if a reliable persistent storage and sharing service is needed, any cloud storage service should be used.

Note

When a new version of the UE application is uploaded, the save files directory will be uploaded too. And the application will not have access to the saved files from the previous version.

Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.

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