Tip |
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All the code is present in “FileHandlerActor” blueprint under Content\Blueprints. https://connector.eagle3dstreaming.com/v5/demo/StorageTemplate/1E3DS-Iframe-Demo |
Info |
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Source code: https://bitbucket.org/muzaheed57/storagetemplate/src/master/ |
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Tip |
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This system can be used on small files like Save Game files, Images and Documents. |
Note |
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This uploading and downloading files feature can be used to communicate with the unreal application. However these uploaded data are not guaranteed to persist in the storage beyond the active session. Typically, the files will persist and be available in following sessions. But if a reliable persistent storage and sharing service is needed, any cloud storage service should be used. |
Note |
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When a new version of the UE application is uploaded, the save files directory will be uploaded too. And the application will not have access to the saved files from the previous version. |
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