This document is a tutorial on Learn how to Host a meeting with Guests.
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Warning!!!There appears to be an unidentified bug (only in Unreal Engine 5.2), potentially within the Unreal Engine's pixel streaming plugin or the Unreal Engine packaging process. This bug is preventing other clients from successfully joining meetings. Only the first visitor (usually the host) can effectively participate in the meeting. While this bug persists, we are designating the meeting system for UE 5.2 as an experimental beta version. This means we cannot guarantee its consistent functioning.
https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/ |
A workaround
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This is a workaround that a customer came up with, to get his meeting system to work (using UE 5.2) and get the guests to connect with him as a Host:you need to join as a Guest exactly when the Host is loading their instance. After it is fully loaded for the host, no guest can enter. To put it in the steps, you need to:
If there's anyone who was late to reload the page and the host's application has already started, there's no way to join after that. |
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The meeting system is functional for the UE 5.3 version. |
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4. Click on the Meeting Host button to start the meeting.
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To add a Guest to a meeting, the meeting must be running.
5. Click the Join Meeting button to join the meeting as a Guest.
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A Guest can join a meeting only after the Host has started it. |
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You are now ready to use the meeting system!!and you are ready to understand
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See this articleThe difference between a dedicated and shared game views and controls |
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