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Often used in first-person or third-person games. Prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character. |
3. Click Save
Warning ❌ 🚫
Note |
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Issue: Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation) Fix: change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application |
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