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Panel
panelIconIdatlassian-info
panelIcon:info:
bgColor#F4F5F7

Often used in first-person or third-person games.

Prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

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3. Click Save

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Warning ❌ 🚫

Note

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application

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