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Select a Hovering or a Locked mouse Control.

Note

WRITING IN PROGRESS 🛠️ ❌ 🚫 🔧

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Create a Config for each Streaming Link

Step 5. Edit the Config

Edit your Config

Step 6. Select the Mouse scheme

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Select either Locked or Hovering Mouse.

1. Select Hovering Mouse from the drop down menu

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Handling mouse hover events is a common requirement for (UI) elements.

Detect when the mouse cursor is over a specific widget or object.

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2. Select Locked Mouse from the drop down menu

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Often used in first-person or third-person games.

Prevents the mouse cursor from leaving the game window and allows the game to capture mouse movement directly for controlling the camera or player character.

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3. Click Save

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Warning ❌ 🚫

Note

Issue:

Mouse stopping at the edges of the viewport (ie. hitting both sides of the screen and stopping camera rotation instead of rotating 360 degrees and completing a full circle rotation)

Fix:

change the Mouse Control Scheme from ‘'Hovering mouse’' to ‘'Locked Mouse’' to get the full camera rotation while streaming your application

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[BUG] - Mouse sensitivity is different between large resolution / ultra wide frontend and standard 1080p

https://github.com/EpicGames/PixelStreamingInfrastructure/issues/351

Now you know which Mouse Scheme to select for your App !

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See Advanced Config Features here Edit the Advanced Options features of your Config

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