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In order to To achieve your mobile configuration, it will require making modifications to both your Control Panel Config and Unreal Engine (UE) Project. |
Prepare to execute instructions
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For this document, you should :
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Instructions
1. Modifications
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from the Control Panel Config
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Enable this featureto receive Touch commands on Mobile devices Fake Mouse with Touches |
2. Modifications
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from the Unreal Engine (UE) Project
Instructions
Unreal Project Setup
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This Guide shows how to setup project for Mobile and Desktop Devices both while using Eagle Pixel Streaming. |
Creating Cursor UMG
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Create Widget Blurprint
2.1. UE Project Setup
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Follow these instructions to setup your Project for both Mobile and Desktop. |
Step 1. Create a Cursor UMG
1. Create a Widget Blueprint
2. Add to the Canvas with a small size as a cursor (example 20×20)
3. Set the image Alpha to Zero
4.
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This will act as an invisible Cursor and it will be hidden behind the Browser Cursor during the Pixel Streaming
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. Set the created Cursor Widget under Software cursors
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6. Go to
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Project Settings ->Plugins->PixelStreaming >Engine->User Interface |
6. Set
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Pixel Streamer Default Cursor Class Name to
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‘DefaultCursor’
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Project Settings ->Plugins->Pixel Streaming |
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7. Set the Show Mouse Cursor in Player Controller to TRUE
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In Level Blueprint (or as per project) |
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2.2. Touch Interface Setup (Optional)
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This |
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allows you to enable Joystick Controls in your App for Mobile devices. |
1. Create Touch Interface (or Copy from the Engine)
2.
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In
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Touch Interface, set :
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Active Opacity = 0.8 |
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This will hide the Interface |
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used on PC and make it visible on Mobile devices. |
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Go to
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3. Set the created Interface under Default Touch Interface
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Set Always Show Touch Interface to True (Checked).
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Setting Inputs
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Go to : Project Settings->Engine->Inputs. |
4. Enable ‘Always Show Touch Interface’
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5. Set the Parameters as follow
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Go to : Project Settings-> Inputs > Enter the Parameters values below. |
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Info |
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The next step will be to PackageandUploadyour Appon the Control Panel. |
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Info |
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The source code of the |
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steps showed in this tutorial |
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are here : |
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