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All the code is present in “FileHandlerActor” blueprint under Content\Blueprints.
demo
Tip
Panel
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Source code: https://bitbucket.org/muzaheed57/storagetemplate/src/master/

demo URL :

https://connector.eagle3dstreaming.com/v5/demo/StorageTemplate/E3DS-Iframe-Demo

Info

Source code:

https://bitbucket.org/muzaheed57/storagetemplate/src/master/Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response

Info

All the code is present in “FileHandlerActor” blueprint under Content\Blueprints.

How it works:


1. Uploading File:

Pixel Streaming App-

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Info

Clicking “Upload Save File” will show a Pop window in the browser to upload the file.

Code to execute-

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2. Send Pixel Streaming Response:

Before Using some of the features take a look at the document below covering how to send a pixel streaming command to E3DS System:
How to send a Pixel Streaming Response

Info

{"cmd":"sendLocalFileToUE4","pathToSaveFile":"-- Location Where File needs to saved on Cloud Machine—“}

Pixel Streaming response include two part. First is the actual command for Eagle system “sendLocalFileToUE4”. Second part contain the path in the cloud machine where the uploaded file will be placed.

3. Downloading File:

Pixel Streaming App-

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Tipinfo

Enter the file name which needs to be download from the cloud machine where the Pixel streaming app is running.

Code to execute-

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4. Send Pixel Streaming Response:

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Again Pixel Streaming response include two part. First is the actual command for Eagle system “downloadLocalFileOnUserDevice”. Second part contain the path in the cloud machine from where the file will be fetched and then downloaded on Pixel Streaming User’s device.

Tipinfo

This system can be used on small files like Save Game files, Images and Documents.

Note

This uploading and downloading files feature can be used to communicate with the unreal application. However these uploaded data are not guaranteed to persist in the storage beyond the active session. Typically, the files will persist and be available in following sessions. But if a reliable persistent storage and sharing service is needed, any cloud storage service should be used.

Note

When a new version of the UE application is uploaded, the save files directory will be uploaded too. And the application will not have access to the saved files from the previous version.

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Need help? Contact Support

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