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Learn to enable Enable the Pixel Streaming plugin before packaging your Project from Unreal Engine.

Prerequisites

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Before starting the first step, make sure you have:

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Note

The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel.

Step 1. Enable the Pixel Streaming Plugin

Check the box “Enabled” of the Pixel Streaming Plugin.

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Go to : Unreal Engine Editor > Edit > Plugins > Graphics > Pixel Streaming > Enabled.

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Step 2. Restart the Project

Click Restart Now to restart your Project and apply the change.

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Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)

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Not required for all Projects !

For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input).

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If the Project involves a character, and you want to enable input from touch devices ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.

 

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Go to : Edit > Project Settings > Engine > Input > Mobile > Always Show Touch Interface

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Test your App Locally to check if the Pixel Streaming plugin is enabled.

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Package your Project from Unreal Engine.

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Need help? Contact Support

If you still need help, contact support to get your issue resolved quickly.

Submit a new request at E3DS support portal or send an Email at support@eagle3dstreaming.com.Seek advice. Connect with others. Share your experiences. Join our lively E3DS Community Forum today

Requests sent on weekends or national holidays will not be addressed until the following business day.