Learn to enable Enable the Pixel Streaming plugin before packaging your Project from Unreal Engine.
Prerequisites
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Before starting the first step, make sure you have:
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The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel. |
Step 1. Enable the Pixel Streaming Plugin
Check the box “Enabled” of the Pixel Streaming Plugin.
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Go to : Unreal Engine Editor > Edit > Plugins > Graphics > Pixel Streaming > Enabled. |
Step 2. Restart the Project
Click Restart Now to restart your Project and apply the change.
Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)
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Not required for all Projects !
For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input).
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If the Project involves a character, and you want to enable input from touch devices ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.
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Go to : Edit > Project Settings > Engine > Input > Mobile > Always Show Touch Interface |
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Test your App Locally to check if the Pixel Streaming plugin is enabled. |
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Package your Project from Unreal Engine. |
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Need help? Contact Support
If you still need help, contact support to get your issue resolved quickly.
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