Enable the Pixel Streaming plugin before packaging your Project from Unreal Engine.
Prerequisites
Before starting the first step, make sure you have:
Access to the Control Panel.
Built an Unreal Engine project.
Instructions
The Pixel Streaming Plugin works when you run your Project natively as a Packaged App from your Computer or when you stream it from the Control Panel.
Step 1. Enable the Pixel Streaming Plugin
Check the box “Enabled” of the Pixel Streaming Plugin.
Go to : Unreal Engine Editor > Edit > Plugins > Graphics > Pixel Streaming > Enabled.
Step 2. Restart the Project
Click Restart Now to restart your Project and apply the change.
Step 3. Enable the ‘Always Show Touch Interface’ Plugin (Optional)
Not required for all Projects !
For Third-Person Template, this makes sure that users with touch devices can control the streamed App (as long as the Project's Player Controller supports touch input).
If the Project involves a character, and you want to enable input from touch devices ( i.e. phones and tablets) to move that character around the Level, you may want to show the on-screen touch controllers.
Go to : Edit > Project Settings > Engine > Input > Mobile > Always Show Touch Interface
Test your App Locally to check if the Pixel Streaming plugin is enabled.
Package your Project from Unreal Engine.
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