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Host a meeting with Guests from the Old Control Panel.

Warning 1 🚫 ❌

Note

There appears to be an unidentified bug (only in Unreal Engine 5.2), potentially within the Unreal Engine's pixel streaming plugin or the Unreal Engine packaging process.

This bug is preventing other customers from successfully joining meetings. Only the first visitor (usually the host) can effectively participate in the meeting.

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From the link below, you can download a project source code which appears to always be working with UE 4.27 https://bitbucket.org/Eagle3DStreaming/e3dsfeaturestemplate/

A workaround ✅

This is a workaround that a customer came up with, to get his meeting system to work (using UE 5.2) and get the guests to connect with him as a Host:

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If there's anyone who was late to reload the page and the host's application has already started, there's no way to join after that.

Note

The meeting system is functional for the UE 5.3 version.

Warning 2 🚫 ❌

Note

App versioning in the meeting links is not supported by our system for UE 4.27 and all UE5.x

If you choose a specific version of your application, for example v6 and you generate a meeting URL from your Control Panel, you would see ‘'app version = 6’' in your Host and Guest meeting links.

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The guests would get this message: ‘'No meeting found with that Guest meeting ID hosted by ‘'Username’'. Either meeting ended or not hosted yet. Retrying in x seconds.’'

Instructions

1. Click ‘'Generate Meeting URL’'

In the fields below you will see 2 links, the first link is for the user, the second one is for the invited guest.

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2. Click Copy Application URL

Copy the link to your clipboard

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3. Click Copy iFrameScript

Copy the code to the clipboard for pasting on your website or blog

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4. Click ''Host Meeting'' to start the meeting as a Host

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5. Click the Join Meeting button to join the meeting as a Guest.

Note

A Guest can join a meeting only after the Host has started it.

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Panel
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panelIcon:info:
bgColor#E6FCFF

See the difference between a dedicated and shared game views and controls.

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