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Download EL_AT.exe file if you have not downloaded it before |
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Download 7-Zip application and install that match your computer specification if you have not done it before |
(i) Select “Path to E3DS Executable” field (Figure 10) and give the path of EL_AT.exe file (Figure 11)
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Give the path of EL_AT.exe file
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Info |
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Warning |
Do not configure these fields that is shown in Figure 12, 13 and 14. |
(ii) Select “Path to 7Z.exe”
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field (Figure 13) and give the path of 7Z.exe file(Figure 14)
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(iii) Login to Control Panel and copy the api key of your E3DS Account by visiting this link
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(Figure 15) and paste it to API Key field (Figure 16)
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(iv) Give Your E3DS App Name
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Use only letters and numbers (Don’t usedots or spaces ) |
Info |
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If you upload using a name that has been previously used, it will create a new version of that application. |
(v) Choose Packaging Mode
There are two types of packaging mode : Development mode and Shipping mode. In
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development mode the packaging is slower and you can see the “Output logs” while packaging it. On the other hand in Shipping mode the packaging is faster but you can’t see the “Output logs” while packaging it.
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(vi) In “Packaging Folder” Choose the folder where you want to store the packaged version of your application
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(Figure 19 and 19)
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Choose an empty folder |
Note |
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Do not check the “Do Dedicated Server Build” checkbox unless you are using a Source Code Version of Unreal Engine. |
Step 8. Launch your project
Select Launch E3DS Automation Tool to push the project to cloud (Figure 21)
After clicking Launch E3DS Automation Tool you will see a command prompt (Figure 22). Wait a moment and then you will see the message in the command prompt indicating the app is uploaded (Figure 23)
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Step 9. Now come to Control Panel and you will see your uploaded app
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