Why use E3DS Automation Tools?
Automatically packaging your Unreal Engine Pixel Streaming project,
Automatically zipping it up and
Automatically uploading it to Eagle 3D Streaming System.
All these things are done with just a single click and makes your overall process very smooth by taking the responsibility of uploading your project to the perfect place it should be.
In this section we will guide you to upload your app automatically using E3DS Automation plugins. Follow the steps below to upload app using E3DS Automation Tools:
Step 1. Open your Unreal Engine project and create a “Plugins” folder inside your project folder.
Step 2. Download the E3DS Automation Tools ZIP file and extract it inside “Plugins” folder.
Rename the extracted folder as shown in Figure 3.
Step 3. Go to Edit > Plugins
Step 4. Enable Pixel Streaming. Then restart your Unreal Editor.
In the search bar type “Pixel Streaming”, then will find Pixel Streaming. Check the box and restart your Unreal Editor.
Step 5. Go to Edit > Project Settings
Step 6. From Plugins select “E3DS Automation Tools Settings”
Step 7. Configure E3DS Automation Tools Settings.
Download EL_AT.exe file if you have not downloaded it before
(i) Select “Path to E3DS Executable” field and give the path of EL_AT.exe file
Give the path of EL_AT.exe file
Download 7-Zip application and install that match your computer specification if you have not done it before
(ii) Select “Path to 7Z.exe”
Give the path of 7Z.exe file
(iii) Login to Control Panel and copy the api key of your E3DS Account by visiting this link
Paste the api key in API Key field
(iv) Give Your E3DS App Name
Use only letters and numbers (Don’t use dots or spaces )
If you upload using a name that has been previously used, it will create a new version of that application.
(v) In packaging folder path select an empty folder.
Choose the folder where you want to store the packaged version of your application.
Do not check the “Do Dedicated Server Build” checkbox unless you are using a Source Code Version of Unreal Engine.
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