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In this section, we will guide you on how to build a multiplayer app, package it, and upload the project using the E3DS Automation Tool.

You must use a source build of Unreal Engine, which can be downloaded from this URL.
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Upon completing this tutorial, you will learn:

  • Uploading the Server Build to the Eagle 3D Streaming platform

  • Uploading the Game Build to the Eagle 3D Streaming platform

  • Starting the uploaded Server Build

  • Starting the uploaded Game Build

  • Joining to the server from the game by Server IP address and Port number

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Before starting, ensure you meet the following prerequisites:

Follow the guidelines below sequentially to set up get started with a multiplayer app and upload itgame:

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